I found myself struggling to consistently write articles from the very beginning. Waking World has been the source of several burnout periods in my life and has also been the first project that gets dropped in favor of other things that I want to work on.
Writing game reviews is hard. It's frustrating. Games, especially video games, are products that revolve around a very tight media schedule. Reviews are necessary when the game has not been released and become stale almost immediately after. As a small-time reviewer this has made it nearly impossible to target games that are fresh for review. A strong contender for a game review might have ten, twenty, or even fifty hours or more of content that must be played through, but that's really only the up front cost. Playing a game to completion is not something that would put the site on hiatus for months at a time.
Once those ten, twenty, fifty hours are up — maybe a few weeks after the game's release — I have to actually contend with what I want to say about the game, which is often nothing.
I don't want to sound cynical here. Video games have been a passion for me for almost my entire life. However, in the context of an article, there are not that many games that end up being noteworthy over the course of a year. Add to that the fact that I do not receive review copies and have to pay the full price of the game upfront, and it's obvious that I only have so many games that I can review over the course of a year. The result is a lack of reviews. Without reviews, the site needs other categories of interest to even exist, and it's not always possible to create those categories without compromising what makes the site a "game review site" in the first place.